12 December 2015

E) Traits:

ATTRIBUTES:  Mental:    Physical:  Social:
Power:       Intellect  Strength   Presence
Finesse:     Attention  Dexterity  Empathy

RESISTANCE ADVANTAGES:
Willpower:   Intellect + Presence
Health:      Strength + Dexterity + 2
Wisdom:      Attention + Empathy

OTHER TRAITS:
Perception:  Attention + Empathy
Initiative:  Dexterity + Empathy
Speed:       Strength + Dexterity + 5
Defence:     Lowest of Dexterity + Attention

SKILLS and their core activity:
When first you acquire a skill you also gain a free speciality. See the entry "SPECIALITIES" below!

MENTAL SKILLS:
Academics*:     (humanities); choose an institute
Computer:       (digital)
Engineer*:      (applied science); choose a field
Finance:        (trade & economics)
Investigate:    (detective & procedural)
Medicine:       (first aid & life science)
Politics:       (organization of power)
Science*:       (naturel-science); choose an institute

PHYSICAL SKILLS:
Athletics:      (exercising & mastering your body)
Brawl:          (modern melee combat)
Firearms:       (modern firearms combat)
Intrusion:      (larceny, surveillance, stealth)
Operations:     (parachute, scuba, repelling, demolition, etc.)
Pilot*:         (man/machine & navigation); drive, sail, fly
Repair*:        (fix things); construction, mechanic, electronic
Survival:       (sheltering, foraging, hunting, orientation)

SOCIAL SKILLS:
Animal ken:     (understanding animal behaviour)
Culturewise*:   (discretion & socialization); choose a culture
Expression*:    (artisan, art, meaning); choose a primary art
Leadership:     (enable context, task & performance)
Manipulation:   (control behaviour; see note below)
Negotiation:    (negotiation & diplomacy)
Psychology:     (psychological therapy)
Rapport:        (appreciate & discern humans)

Note on Manipulation: it includes; persuasion, subterfuge, intimidation.


SPECIALITIES (a.k.a core activity):
Instead of adding a dice to your dicepool a speciality reduces threshold by one! When you define/activate a speciality, it becomes your skills "core activity". You can choose to acquire two further specialities with experience, beyond the one you start out with in a given skill. You can thereby hold up to three specialities in one skill. All your specialities, whether you hold 1, 2 or 3, defines your skills core activity.


THE POWER TRAIT; SORCERY:
Your mana-pool is equal to your Sorcery rank x3!
And you gain one dot of Occultation / Sorcery rank!
Witch   (witchcraft)  :  1-6
Elder   (eldercraft)  :  7-9
xxxxx   (xxxxxcraft)  :  10 


VIRTUES: **
charity . . compassionate & generous . . holy
hope . . constructive & visionary . . spirit
fortitude . . courageous & determined . . will
temperance . . attentive & patient . . social
prudence . . foresightful & discerning . . mental
justice . . egalitarian & ethical . . society
liberty . . independent & tolerant . . soul

VICES: **
bigotry . . fanatic & delirious . . baal
envy . . jealous & malicious . . ahriman
greed . . avaricious & gluttonous . . mammon
lust . . wanting & obsessed . . asmodeus
pride . . arrogant & narcissistic . . belial
sloth . . cynical & apathetic . . bephegor
wrath . . violent & vengeful . . abaddon

** WEIRD TALES doesn't use the "CofD: Virtue/Vice" rules.

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