30 March 2017

Adapting Chronicles of Darkness:

"There are no endings, only pauses."

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AN INTRODUCTION TO CHRONICLES:
CHRONICLES is a dark-mythology-setting based on "one or more of the Chronicles of Darkness gamlines" (aka: CofD), infused with "a ton of lovecraftian yog-sothothery*"! It's a setting where traveling back in time is never ever an option. And a setting steeped in philosophic reflection on the human condition, as well as on the implications of the many creations of science. CHRONICLES merges the opposed metaphysics of "Gothic Horror" and "Cosmic Horror": Ending up with a "modern weird tales setting", that greatly enjoys the horrors and wonders of facing the unknown, uncertainty and weirdness.

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THE SPECTRUM OF GENRE IN CHRONICLES:
Modern Weird Tales in all its plentitude,
from "Gritty Pulp" to "Cosmic Horror",
with lots of investigation (& gritty action).

DESCRIPTION OF CHRONICLES:
System: Chronicles of Darkness Storytelling System.
Place: Anywhere involving the planet Earth
Time: Anytime involving the present Now

THEMES FOR CHRONICLES:
1) The general shrouds the specific
2) There's nothing that can't change
3) The bravest rebellion is hope**

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THE STREET TIER (a.k.a. tier 1):
A CHRONICLES chronicle is always founded in a sense for our present reality. And the setting builds upon the mundane and the real, as much as the extraordinary and the supernatural. Without a tale of the mundane there is no tale of the weird. 

THE ESOTERIC TIER (a.k.a. tier 2):
Your keeper will decide whether there is an esoteric underground in your chronicle. That is which "Chronicles of Darkness" gamelines, if any at all, will take part in your chronicle. Players wont always be informed of such choices.

THE COSMIC TIER (a.k.a. tier 3):
Your keeper will think of something that defines a chronicle's reality. EX: Call of Cthulhu, Dreamtime, God-Machine, Monolith, Nothing, Orpheus, Panopticon, Planetary, Ragnarok, Singularity. But to you it's always unknown.

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ACADEMIA BEHIND CHRONICLES:
In order to achieve a different kind of sensibility towards horror and weird tales roleplay. CHRONICLES tries to lose an "essentialistic take on representative reality" and instead play around with a "complexity take on entangled experience".

* That actually means lovecraftian yog-sothery, not necessarily cthulhu mythos!
** This sentense is from the rpg “Deliria” no further analogy intented!

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